Gta Online Can I See Other Players Total Money Earned

Organizations are a gameplay element in Grand Theft Auto Online introduced in the GTA Online: Executives and Other Criminals update. It allows players to start a criminal organization as a VIP/CEO and carry out various tasks while hiring other players as bodyguards/associates to protect it. 1 Description 2 Events of Grand Theft Auto Online 2.1 Further Adventures in Finance and Felony 2.2. Across all three acts Grand Theft Auto Online players can earn a total payout of around $3.2mil. Finally, if players complete the entirety of the Doomsday Heist on hard difficulty with the same four players without losing any lives on setups and finales, they can earn upwards of $5.6mil. GTA 5 Heist: The Paleto Score - #3. GTA Online supports up to 30 players in a single lobby, players can roam freely throughout the map completing jobs, races, and so on. Players can make their own clans consisting of 1000 members in total, players earn more experience and money by playing together with their clan members. Since release, the cost and amount of vehicles, weapons, clothes, and other things to buy in GTA Online has increased substantially. But so too has the amount of money that can be made.

Updated: June 22, 2020

This guide is an in depth and comprehensive breakdown of every single MC based businesses. Created for those who prefer to grind and operate businesses. This guide will help you understand what would be the best choice based on costs; expenses vs. profit ratios and more.

Guide to MC Business Financials


Introduction


In order to start your own MC, players will have to buy a Clubhouse from the Maze Bank Foreclosures website, which functions as a hub for all business and missions relating to your Club.
Clubhouses range in price from $200,000 to $495,000. Once you have your clubhouse, check out the laptop in the office and use it to register as President of your Club. You can also use the in game interactive menu to access the MC section, you'll be able to make managerial decisions from the Interaction Menu, inviting other players to join and starting missions specific to MC Clubs that can allow you to make both money and earn reputation.
MC Clubs can function similar to Organizations, in that you can invest and manage further businesses that allow you to make money over time. These businesses take the form of small, secretive labs and manufacturing plants that cook drugs or various other illegal products, which you can set up, fill up, then distribute the contents for money. While much of this process is done automatically over time, the player will have to supply the raw materials and distribute the final product.Online
All MC Club Businesses
There are five kinds of business available to set up from the laptop in the clubhouse office, as well as the prices involved for buying the building and equipment. Each business has four buildings to choose from in four different locations.
  • Document Forgery Office: $650,000 - $1,235,000
  • Weed Farm: $715,000 - $1,358,500
  • Counterfeit Cash Factory: $845,000 - $1,605,000
  • Methamphetamine Lab: $910,000 - $1,729,000
  • Cocaine Lockup: $975,000 - $1,852,500

Note: You can only have one of each kind - one forgery office, one lockup, etc, all running at the same time.

The Setup


Setting Up
Once you've bought a building, head inside, where you should see a laptop. You can use this to resupply and sell your product. Select the option 'Set Up', and you'll get a brief, relatively easy mission where you go and steal a van/car, bringing it back to the building. Missions in the open world mark you as a target to other players, tempting them with money/reputation to blow you up or steal your supplies. Be careful, avoid other players if possible, and it wouldn't hurt to have a friend guarding you if one's around. Once you're back at the building, then you can set up your business.
Creating Product
Once your supplies are back, you can set up your business properly from the laptop. Leave the building and wait ten minutes or so for it to be staffed, whereupon it'll start to automatically generate stock. That being said, keep in mind it only does this while you're logged into GTA Online, so you can't just walk away from the game for two weeks and come back to a fortune.
However what you can do is find a TV in one of your homes or the CCTV setup in one of your businesses and sit and watch the screens, this will allow you to minimize your game and continue doing other things, this way you won't be kicked for being inactive, but note that your day to day costs of running your businesses will be deducted from your funds, so the longer you are in game being 'passive' the more expenses will be drawn from your funds while you are waiting for your stock level to increase.
Which is why you need to be sure to refill your business regularly - once supplies run out, it'll stop producing anything, but keeping the staff and machines running still costs you regular upkeep payments as mentioned above. Creating product also uses up the supplies stored in the building, meaning that while the process can carry on while you're doing other things in the game world, before long supplies will run dry and you'll have to restock.
Resupplying
You can check on the amount of supplies in each business from either your MC Club laptop, or the one in the business itself. If it seems to be running low, you can choose to resupply. Note, a neat little trick to save you time is set your spawn point to your MC Club in the interactive menu, that way when you login to GTA Online you will wake at your MC Clubhouse allowing you to quickly check your levels by your desk with your laptop without having to drive far to your MC Club itself.
Supplies can be bought for $15,000 per unit (a full business can store five units), meaning that it'll cost $75,000 to refill the business entirely. Below there will be a breakdown of the expenses and profits for each.
When resupplying your business, there's also an option to steal what you need, which triggers one of multiple mini-missions that have you go somewhere and steal the supplies. However, there's no guarantee of success, and like your set-up mission, these can be interrupted by other players who want what you're stealing.
Selling Product
Once you feel the time is right to sell, head to one of your business locations and use the laptop to sell whatever it is you've got stored there. You'll have two options - a less profitable, but easier mission which would be to deliver your product near by your business in the area or a harder one that pays more, which entails you having to drive further out the area to sell your product. I recommend selling your stock at the farthest location as this will increase your sales upon completion of shipping. Further out the delivery the more money you make.
Upgrading
These upgrades vary in price according to what kind of business you're running, but have the same effect regardless. Here is a breakdown of what each upgrade means and the rough estimated cost.
  • Equipment Upgrade ($550,000 - $1,100,000): Increases the rate of production, the value of your product, and the maximum amount of it you can store at your business.
  • Staff Upgrade ($195,000 - $390,000): Increases the rate of production and the value of your product.
  • Security Upgrade ($285,000 - $570,000): Decreases the chance of enemies and cops attacking your building.

Invite Members & Assign Roles
Aside from the President (you), there's multiple roles that you can invite other players to fulfill in your club. These roles offer different perks and abilities, and can be a big help in missions. The higher the promotion equals a higher cut of the profits when stock is shipped. We have seen that a Prospect earns at least 11% - 12% of the total sale based on a full shipment.
You can invite players once you've registered as an MC President at your Clubhouse laptop by opening your interaction menu, selecting the MC President option, then selecting Find Prospects. This will allow you to invite both players on the server as well as friends in your friend list.
You can assign friends roles by clicking on Manage MC in that same menu. These roles and what they do are as follows:
  • Vice President: Allows the player to summon Bullshark Testosterone, and place a 'Target Rival' on another player in the server, as well as start the 'Hit and Ride' member challenge.
  • Enforcer: Allows the player to drop body Armour and call in a hit squad, as well as start the 'Rippin' It Up' member challenge.
  • Road Captain: Allows the player to call in several kinds of vehicles, set a riding formation that restores player and bike health when adhered to, and start the 'Race to Point' member challenge.
  • Sergeant-At-Arms: Allows the player to drop Molotov's and ammo, as well as start the 'On the Run' member challenge.

Production & Profits
Here is a break down of the expenses and profits based off each of the five MC based businesses. Note that some missions offer extra earnings for delivering goods in a certain amount of time so these figures may not be 100% exact depending on your specific setup and its features but its pretty damn close.
Please keep in consideration you may be able to fill more bars depending on certain mini game missions when stealing stock and you may only fill a complete stock level of five bars twice or three times at most when purchasing stock for a full stock level to be completed for shipping. It all depends on if you buy or steal and if you have the upgrades purchased or not and what missions you may be given when choosing to steal stock.
These are all contributing factors to the pay out amounts. The breakdown below is based on purchasing stock at full upgrades. I have noticed that with my businesses and my setup most times I have had to only purchase stock twice to reach a full end product stock level. I have thus far never had to purchase stock three times for any MC business.

The Businesses

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Counterfeit Cash Factory
Locations
  • Vespucci Canals: $1,605,500.00
  • Cypress Flats: $1,267,500.00
  • Paleto Bay: $951,600.00
  • Grand Senora Desert: $845,000.00

Upgrades
  • Equipment: $800,000.00 - Higher quality equipment which will speed up your production rate, improve the overall value of your product and allow your supplies to stretch further.
  • Security Upgrade: $456,000.00 - This will reduce the likelihood of being raided by the cops or attacked by enemies.
  • Staff Upgrade: $273,000.00 - This will speed up your production rate and improve the overall value of your product.

The Financials
  • 1 Bar = $15,000.00, Max Bar (5) = $75,000.00, Total If Bought = $300,000.00 - $375,000.00 +/-
  • Cash Per Hour = $36,750.00
  • Profit Per Unit = $4,900.00
  • Total Shipment Value = $294,000.00

Document Forgery Office
Locations
  • Textile City: $1,235,000.00
  • Elysian Island: $975,000.00
  • Paleto Bay: $732,000.00
  • Grapeseed: $650,000.00

Upgrades
  • Equipment: $550,000.00 - Higher quality equipment which will speed up your production rate, improve the overall value of your product and allow your supplies to stretch further.
  • Security Upgrade: $285,000.00 - This will reduce the likelihood of being raided by the cops or attacked by enemies.
  • Staff Upgrade: $195,000.00 - This will speed up your production rate and improve the overall value of your product.

The Financials
  • 1 Bar = $15,000.00, Max Bar (5) = $75,000.00, Total If Bought = $300,000.00 - $375,000.00 +/-
  • Cash Per Hour = $28,000.00
  • Profit Per Unit = $1,400.00
  • Total Shipment Value = $126,000.00

Weed Farm
Locations
  • Downtown Vinewood: $1,358,500.00
  • Elysian Island: $1,072,500.00
  • Mount Chiliad: $805,200.00
  • San Chianski Mountain Range: $715,000.00

Upgrades
Players
  • Equipment: $990,000.00 - Higher quality equipment which will speed up your production rate, improve the overall value of your product and allow your supplies to stretch further.
  • Security Upgrade: $456,000.00 - This will reduce the likelihood of being raided by the cops or attacked by enemies.
  • Staff Upgrade: $273,000.00 - This will speed up your production rate and improve the overall value of your product.

The Financials
  • 1 Bar = $15,000.00, Max Bar (5) = $75,000.00, Total If Bought = $300,000.00 - $375,000.00 +/-
  • Cash Per Hour = $31,500.00
  • Profit Per Unit = $2,100.00
  • Total Shipment Value = $252,000.00

Methamphetamine Lab
Locations
  • El Burro Heights: $1,729,000.00
  • Terminal: $1,365,000.00
  • Paleto Bay: $1,024,800.00
  • Grand Senora Desert: $910,000.00

Upgrades
  • Equipment: $1,100,000.00 - Higher quality equipment which will speed up your production rate, improve the overall value of your product and allow your supplies to stretch further.
  • Security Upgrade: $513,000.00 - This will reduce the likelihood of being raided by the cops or attacked by enemies.
  • Staff Upgrade: $331,500.00 - This will speed up your production rate and improve the overall value of your product.

The Financials
  • 1 Bar = $15,000.00, Max Bar (5) = $75,000.00, Total If Bought = $300,000.00 - $375,000.00 +/-
  • Cash Per Hour = $39,666.67
  • Profit Per Unit = $11,900.00
  • Total Shipment Value = $357,000.00

Cocaine Lockup
Locations
  • Morningwood: $1,852,500.00
  • Elysian Island: $1,462,500.00
  • Paleto Bay: $1,098,000.00
  • Alamo Sea: $975,000.00

Upgrades
  • Equipment: $935,000.00 - Higher quality equipment which will speed up your production rate, improve the overall value of your product and allow your supplies to stretch further.
  • Security Upgrade: $570,000.00 - This will reduce the likelihood of being raided by the cops or attacked by enemies.
  • Staff Upgrade: $390,000.00 - This will speed up your production rate and improve the overall value of your product.

The Financials
  • 1 Bar = $15,000.00, Max Bar (5) = $75,000.00, Total If Bought = $300,000.00 - $375,000.00 +/-
  • Cash Per Hour = $56,000.00
  • Profit Per Unit = $28,000.00
  • Total Shipment Value = $420,000.00

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If you have enough money, buy any nightclub, all the floors in the storage facility, Equipment Upgrade, and Staff Upgrade. If not, buy the cheapest club without any addons and upgrades.

Legal Income

After completion of setup, your nightclub will begin to generate income. Once per game day (48 minutes of real time), from GTA$100 to GTA$10,000 adds to the wall safe, depending on the popularity of the club. Maximum safe capacity is GTA$70,000. If there will be an excess, Tony will spend it on the club.

Nightclub management missions that you need to perform to maintain popularity also bring up to GTA$5000.

Illegal Income

This type of income is provided by goods sale from the nightclub warehouse. The sale missions are only available in public sessions, so other players may hinder you. To increase the chances of success, fully upgrade your Speedo Custom and sell only in uncrowded sessions with non-aggressive players. Don’t buy Mule Custom or Pounder Custom until you need to sell more than 90 crates at once.

If you have no businesses, except for nightclub, buy a clubhouse, then buy a cocaine lockup and set it up. After that, assign a technician to manage it using the nightclub management app. In this case, the club warehouse will be supplied with a crate of goods worth GTA$20,000 in every two hours of real time. If you bought the equipment upgrade for the warehouse, production rate will be doubled.

If you already have several or all businesses from previous updates, make sure they work and don’t forget to assign and reassign technicians in time.

It makes sense to stop those businesses which you do not use and to which technicians are not assigned. In this case, you save money on daily charges and time because you don’t need to defend those businesses. After stopping a business, goods that already stored in the nightclub will not disappear.

In one real-time hour, the warehouse replenishes with the following amounts:

  • South American Imports — GTA$10,000;
  • Cargo and Shipments — GTA$8500;
  • Pharmaceutical Research — GTA$8500;
  • Sporting Goods — GTA$7500;
  • Cash Creation — GTA$7000;
  • Organic Produce — GTA$4500;
  • Printing & Copying — GTA$4000.

If you have the Equipment Upgrade, the above amounts must be multiplied by two. Upgrades of the businesses and their locations do not affect the profitability of the nightclub.

Gta Online Can I See Other Players Total Money Earned On Race

For maximum income, do not let the technicians stand idle. Reassign them to another type of goods, when the current type stock is full, or immediately sell the goods.

While goods are accumulating in the nightclub warehouse, it is possible to resupply your other businesses and sell their goods. The nightclub warehouse works independently and does not affect the stock of supplies and products at other businesses.

Business Battles

Business Battles start every 15 minutes in sessions where there are at least three players. At the same time, these players must be in Freemode and must not perform any missions.

You need to pick up the duffel bags or vehicles and deliver them to the warehouse of your nightclub. In addition to increasing of stock, you get GTA$10,000 for each goods delivery to the club.

Gta Online Can I See Other Players Total Money Earned Calculator

Terrorbyte

Gta Online Can I See Other Players Total Money Earned On 1

Terrorbyte gives you an ability to perform the Client Jobs, which available in private sessions. Four of six jobs you can perform alone, they usually take no more than ten minutes and bring from GTA$30,000. The truck costs GTA$1,375,000, its drone station costs $815,000.

Gta Online Can I See Other Players Total Money Earned On Last Night

Quite often there are weeks of double payments for the Client Jobs in GTA Online. During them, the first four jobs bring from GTA$60,000.