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  • All Treasure Goblin types:

Profile image.

The Treasure Goblin is a harmless monster type first found in Diablo 3. Goblins (or Gobbies) are found randomly scattered around the dungeons and Rifts.

Goblins are stationary when first spotted, and will always be found standing by an open portal to their escape realm. Once activated by a player moving near or hitting them with a spell or projectile, the Goblins will activate and run away. They are humorous creatures, constantly giggling and screeching, running erratically while dropping gold or items, and pausing to open a portal and attempt to escape if they go several seconds without being hit. Goblins will escape through the portal if left alone for too long, and if killed they will loot fountain much like a golden chest. (Different types of Goblins were added in Patch 2.1.2 and Patch 2.2. and may drop materials, blood shards, or gems, instead of gold/items.)

Goblins do not attack players or deal any damage, but they often create dangerous situations by leading pursuing players into fresh enemies. Goblins are classified as 'Demons,' and are 'Unique' enemies, with purple names and non-random properties. As Elites they take extra damage from +Damage to Elite modifiers, and killing a Goblin will reset the bonus timer on the Bane of the Powerful Legendary Gem.

The official description of the Goblin:

He'll randomly and rarely appear in dungeons, but when he does you'll want to beat the candy out of him as he'll drop progressively better loot with each hit. Don't let him escape!

Goblins are generally found one at a time, though certain community buffs have caused them to always spawn in pairs. Players will rarely encounter a large group of 6-12 goblins of the same type, in a Nephalem Rift.

  • 2Escape Portal

Treasure Goblin Types[editedit source]

Diablo 3 debuted with just the one basic type of Treasure Goblin, though their drop rate and item quality was buffed and their AI tweaked in patches. Reaper of Souls made no initial changes to Goblins, but Patch 2.1 added the bonus treasure land Greed's Domain reached only through a Goblin portal and Rainbow Goblins, Patch 2.1.2 introduced four additional types of Goblins. and Patch 2.2 three more.

All types of goblins (except Rainbow) may open a portal to Greed's Domain, the Treasure Vault level.

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Three new types of Goblins.

The following types of goblins are found only in Reaper of Souls, and not in regulation Diablo 3. All except for the Rainbow Goblin are only present in Adventure Mode, but no goblins can be found in Greater Rifts.

  1. Rainbow Goblin - (Rare find)
    1. Drops loot like normal treasure goblin
    2. Leaves open portal to Whimsydale, the 'secret' area.
  2. Blood Thief - (Purple-colored Goblin)
    1. Drops Blood Shards while running, and multiple stacks of Blood Shards upon death. He does not drop any gold or items.
  3. Odious Collector - (green-colored Goblin)
    1. Drops crafting materials of every type and color, except orange crafting materials
    2. May drop orange legendary or green item set crafting plans. Blacksmithing specific drops only. No gold or gems.
  4. Gem Hoarder - (diamond-skinned Goblin)
    1. Drops only gems while running and a huge stack (20-25 gems) upon death.
    2. Gems are of the same quality as monsters/chests drop at the level, thus at level 70 (the maximum in Reaper of Souls) the gems are about 90% Marquise and 10% Imperial.
  5. Malevolent Tormentor - (dark brown tinted Goblin)
    1. Drops gold and items when he runs, has a short range teleport when fleeing, and drops more and better quality than a normal goblin.
    2. Players will usually get a legendary item from his item fountain.
  6. Gilded Baron - (Gold-colored goblin)
    1. Just gold, and lots of it!
  7. Insufferable Miscreant
    1. Spawns with minion goblins that run interference/distraction
    2. Drops better quality than a normal Goblin.
  8. Gelatinous Sire
    1. Splits into 2 or 3 smaller versions of itself when killed, and those split into 2 or 3 again
    2. Ends up with 7-9 tiny GS goblins, all of which move quickly and drop like a normal goblin when killed.
  9. Menagerist Goblin
    1. Will drop a vanity pet that your account has not already got

All types of Goblins can be found one at a time, in normal games, only in Adventure Mode (except for the Rainbow Goblin, who can also appear in Campaign mode). In Nephalem Rifts, players will not find any Rainbow Goblins, but the other types of Goblin will sometimes very rarely be found in large clusters of 6-12 (sometimes 10 - 20) which creates wild scrambles as the Goblins scatter in every direction, dropping loot as they run.

Escape Portal[editedit source]

Early graphic.

Goblins appear with their portal open, as an aid to seeing them. Once activated by a character hitting them or moving into close proximity, Goblins will run, and if they stop and are not touched for several seconds they will open the portal again, and jump through it if they remain undisturbed for around ten seconds.

Mixed type pack of Goblins. Patch 2.1.2 PTR, Dec 2014.

The time the portal stays open before the Goblin leaps through will grow shorter each time the goblin opens or the longer the battle runs -- Goblins must be killed quickly or else they will escape.

Goblins have been made easier to kill since they debuted with Diablo 3, and made to pause longer before escaping. They may even go back into their resting mode if activated and then left undisturbed without any characters nearby, and will wait indefinitely until they are encountered again.

Through the Portal[editedit source]

Goblins not in a Rift will sometimes leave a golden portal behind when they die, granting players in the game access to Greed's Domain, a treasure level full of gold and gems. This portal to The Vault occurs randomly; it is not affected by allowing a Treasure Goblin to live longer, or trying to kill a Goblin just before it escapes through the portal it opens during the combat.

Rainbow Goblins are a special type of Treasure Goblin that may leave open a rainbow portal that takes players to a bonus area called Whimsydale, which is identical in size and layout to the rainbow-themed Whimsyshire easter egg level. Whimsyshire vs. Whimsydale are not the same level -- players who enter this portal and Whimsyshire the normal way in the same game will clear out two different areas -- but the monsters found there and the rewards earned are effectively identical.

As of Patch 2.1.1, the new types of Goblins, the Blood Thief, Odious Collector, Gem Hoarder, and Malevolent Tormentor, may also leave open a golden portal to The Vault just like a normal Treasure Goblin. The secret level is the same in all cases, and the portals opened by the new types of Goblins are the same golden color, though fans have suggested their portals should be palette shifted to match the color of the different goblin types.

A New Diablo III Monster[editedit source]

The Treasure Goblin was first revealed in the playable demo at Blizzcon 2010. The developers were clearly proud of their new addition to the game, making numerous jokes about chasing and 'beating the candy' out of the Goblin.

Debut wanted poster.

The initial version of the Goblin, seen pre-release and then in Diablo 3 vanilla, was harder to notice since he did not show up on the map, didn't stand beside and open portal, made no warning sound, and the text window messages about 'engaged an Elite' didn't yet exist in the game. Goblins could also activate while still a long distance from the player, and were often hit accidentally by ranged attacks or sought out by Followers. These factors often caused players to miss goblins, or not notice them until they saw the trail of gold, too late to chase after the Goblin that had dropped it.

Goblins also moved faster and paused less often during the combat, and had a much shorter delay before they opened their portal and then hopped through it.

Since the initial version of the game every aspect of Goblin hunting has been relaxed. They are now much more visible with a map icon, give out a warning sound when players draw near, pause more often during the chase, wait longer before vanishing through their portal, go back to a sleep mode if they run away and are not pursued, and so forth.

Inspiration[editedit source]

The Treasure Goblin seems to have taken its inspiration from the Golden Axe video game series, where between levels the players would sleep in a camp, and be awakened by thieving goblins with large sacks of loot over their shoulders.

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Another likely influence was The Thief character seen in arcade classic Gauntlet, a small chuckling character who raced around the dungeon and would steal power ups from characters who didn't kill him in time.

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Lore[editedit source]

The story info about Goblins was initially provided by Abd al-Hazir in a Lore entry heard when a Goblin is first encountered.

'Some devious little goblins have been robbing our merchants! When pursued, they simply open portals and disappear with a most aggravating chuckle. The peasantry seem to believe that the goblins serve a great demon lord known as Greed and furthermore, that their portals lead to Greed's domain! A ludicrous notion, truly.'
Abd al-Hazir

This lore was expanded on post-Reaper of Souls release, when The Vault bonus area was added, a golden portal to which only goblins can create.

Blizzcon 2010 Crafting Sanctuary Panel[editedit source]

The Treasure Goblin was briefly discussed during the 2010 Blizzcon Crafting Sanctuary Panel, where the developers urged players to 'beat the candy out of him' if and when we spotted the little guy. They also presented a wanted poster with his face on it; a useful presentation since it's tough to get a clear look at his visage in the actual game.

Most players assumed the Goblin was was humanoid; like a twisted old man, but judging from the wanted poster he's some sort of demonic rat-like creature.

Media[editedit source]

Assorted Treasure Goblin screenshots and concept arts.

  • See every piece of Treasure Goblin media in the Image Gallery.
  • Concept art by Victor Lee.

  • A mob of Odious Collectors drop all the plans.

Resources[editedit source]

News articles about The Vault.

  • First sighting from the PTR.
  • Blizzard blog with concept art.
  • 'The Vault' Q&A.

Monsters of Diablo III[e]BeastsBeasts: SuperuniqueDemonsDemons: SuperuniqueHumansHumans: SuperuniqueUndeadUndead: SuperuniqueObjectsBossesBoss ModsMonster InfoFanmade

Bat -Beast -Blood Hawk -Demonic Hellflyer -Electric Eel -Khazra -Lacuni -Lamprey -Quill Fiend -Rockworm -Sand Monster -Sand Shark -Sand Wasp -Scavenger -Spider -Spiderling -Swarm -Withermoth -Wood Wraith -


Ancient Guardian - Armorer's Bane - Arsect the Venomous - Burrow Bile - Buras the Impaler - Chiltara - Dreadclaw the Leaper - Erach - Firestarter - Gharbad - Ghas - Glidewing - Graveljaw the Devourer - Hellscream - Hrugowl the Defiant - Krelm the Flagitious - Leodesh the Stalker - Logrut the Warrior - Lorzak the Powerful - Mange - Melmak the Swift - Monstrous Dune Thresher - Moontooth Dreadshark - Nalghban the Foul - The Old Man - Qurash the Reviled - Rathlin the Widowmaker - Reggrel the Despised - Rockmaw - Sarkoth - Scar Talon - Shaitan the Broodmother - Sicklefang - Skehlinrath - Venimite - Zhelobb the Venomous

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Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall


Ashangu - Battlerage the Plagued - Beyatt - Boneslag the Berserker - Bramok the Overlord - Goz'turr the Torturer - Hemit the Feared - Mundunogo - Ningish - Razorclaw - Shatterbone - Ssthrass - Tortured Soul - Treefist Woodhead - Wargiant


Brigand - Dark Cultist - Dark Summoner - Dark Vessel


Brakan - Dargon - Cadhul the Deathcaller - Crassus the Tormentor - Cultist Grand Inquisitor - Fuad - Gavin the Thief - Hurax - Jezeb the Conjuror - Jondar - Krailen the Wicked - Lloigor the Crazed - Nigel Cutthroat - Percepeus - Rad'noj - Sarella the Vile - Theodyn Deathsinger - Urik the Seer - Urzel Mordreg


Accursed -Bone Reaver -Brigand -Dune Dervish -Ghost -Ghoul -Grotesque -Morlu Caster -Risen Dead -Skeleton -Skeleton Mage -Unburied -Wraith -Wretched Mother


The Archivist - Axegrave the Executioner - Bellybloat the Scarred - Boneripper - Brother Karel - Brother Larel - Brother Moek - Captain Clegg - Captain Daltyn - Caretaker McCree - Chancellor Eamon - Cudgelarm - Dataminer - Dervish Lord - Digger O'Dell - Drury Brown - Ebenezer Samuel - Ekthul - Enkidu - Enmerkar - Ezek the Prophet - Farnham - Father Rathe - Fecklar's Ghost - Fezuul - Galush Valdant - Garrach the Afflicted - Ghezrim - Grimsmack - Hawthorne Gable - Headcleaver - John Gorham Coffin - Kankerrot - Killian Damort - Larson the Strange - Little Jebby Rathe - Lord Brone - Lord Dunhyld - Lucious the Depraved - Manglemaw - Merrium Skullthorn - Mira Eamon - Mother Rathe - Pazuzu - Ragus Grimlow - Raziel - Sardar - Skeleton King - Sotnob the Fool - Spirit of Khan Dakab - Tormented Behemoth


Ambient life -Clickable -Destructible -Ghostly Orb -Monster Generators

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Primary Quest Uniques

Act One Bosses:Araneae -Skeleton King -The Warden -The Butcher
Act Two Bosses:Maghda -Zoltun Kulle -Belial
Act Three Bosses:Ghom -Siegebreaker Assault Beast -Cydaea -Azmodan
Act Four Bosses:Diablo - Izual - Rakanoth
Act Five Bosses:Urzael - Adria - Malthael
Bonus Content Bosses:Greed
Treasure Goblins: Treasure Goblin -- Blood Thief -- Odious Collector -- Gem Hoarder -- Malevolent Tormentor -- Rainbow Goblin

Boss and Champion Special Boss Modifiers
Uniques Modifiers

Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
Defensive (Limit 1): Avenger(C) -- Health Link(C) -- Horde(B) -- Illusionist -- Missile Dampening(B) -- Shielding
Aggressive (No Limit): Arcane Enchanted -- Desecrator -- Electrified -- Fast -- Fire Chains(C) -- Frozen Pulse* -- Frozen -- Molten -- Mortar -- Plagued -- Poison Enchanted* -- Reflects Damage -- Teleporter -- Waller

(B) = Boss Only modifier. -- (C) = Champion Only modifier -- * = Reaper of Souls only
Removed Modifiers
Ballista -- Cold Aura -- Die Together -- Doppelganger -- Extra Health -- Invulnerable Minions(B) -- Life Link -- Magical -- Mirrored -- Multishot -- Mythical -- Powerful -- Stoneskin -- Vampiric
Key Quest Uniques and their Special Modifiers
Act One UniquesAraneae - Web SpitLeoric - Summon Skeleton, Teleport Strike, Triple CleaveThe Butcher - Smash, Grappling Hook, Spear, Frenzy Charge
Act Two UniquesMaghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy LaughBelial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.
Act Three UniquesGhom - Acid Slime, Sneeze, Gas Cloud, Chomp.Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.Cydaea - Pain Bolts, Web Trap, Spider Pits.Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.
Act Four UniquesRakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.Izual - Frost Nova, Frozen, Summon Minions.Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred.

Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.

Monster Info

Monsters Basics -Bosses -Boss Modifiers -Champions -Quest bosses -Teeth of Diablo -Fan-made monsters
Archtypes:Caster -Melee -Ranged DPS -Healer -Summon/Spawn -Tank -Utility

Fan-made Monsters[e]

• Black Hand Mage
• Brutal Beast
• Cavern Toad

• Dark Venom
• Death Claw
• Desert Cyclops
• Devil Monkey

• Harrier Imp
• Gilded Miser
• Keeper of the Spitting Terrors
• Kraken Soldier

• Mephisto's Handmaidens
• N'ghaalii
• Soulcollector

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