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Jul 11, 2019. Secure Delivery Method - Face-to-Face is a safe trade method to deliver your PoE Currency and other PoE items. The seller will meet you at a place in the game then trade with you, which is fast and secure. Cheap and Reasonable Prices - When searching PoE currency, you might be concerned about prices mostly. So you can compare 2 or 3. How much poe do you play? Because there's people that play 16 hours a day, mapping, trading etc. The economy is also very different in the first 23 days of a league. One character at lvl 80 with 1ex + 40c, without excessive amounts of trading, feels about right to me.

PoE Currency is the core of Economic System, it contains a variety of distinctive orbs/items/currency, it's the 'money' that players use in Path of Exile! Every currency item serves a specific function in the crafting and enhancement of a character's equipment or permitting restructuring from the character's passive ability tree within the case.

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What is Poe Exalted Orb?

Poe Exalted Orbs are incredibly uncommon Poe currency items that can be dropped by slain monsters, chests, and destructible containers. Additionally, they drop from Arcanist's Strongboxes.
In contrast to most other currency, these orbs can't be obtained using vendors, except to get an extremely unprofitable vendor recipe where the player trades a Mirror of Kalandra for two Exalted Orbs, 5 Regal Orbs, and a single Divine Orb.
Exalted Orbs are a high-value currency that plays an essential function in the in-game economy. Their primary purpose will be to craft unique high-end items. Due to this, it is regarded as the 'gold standard' currency for trading amongst players, with lots of trade bargains listed when it comes to Exalted Orbs. Because the average player will not possess the suggests to craft high-end items, the typical player typically trades Exalted Orbs for other worthwhile gear as an alternative to consuming them.
For active or wealthy players trying to use Exalted Orbs on highly efficient uncommon items, there are two major procedures to consume them. The very first is via direct use of the orb, adding a random affix to a unique item that will not already have six affixes. The other is usually to add high-end affixes by way of Mastercrafting by paying a fixed volume of Exalted Orbs. The latter technique grants crafters access to the unique meta-crafting mods which cannot be rolled naturally.

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I think a few of you may have learned, and if it is a secret or “taboo” to talk about now, in a few months it won’t be cause there is no stopping it.
PoE items can be bought with real money. The sites are not that hard to find.
Now, everyone jumps and says “grrr. I hate pay2win.” And whines about it in whatever way the second they hear real money can be used to get a boost you didn’t game for. I understand, in a perfect world, ya, I wish there was a way to have online games be online and “pure.” But, it is what it is and no need to talk about if it were different and there prolly is no short term way to make it go away, so, we’ll have to deal with it for a while.
Why I think this can be positive:
Now, heres the thing, real money purchases are a double edged sword for me. On one hand, as a gamer, of course I understand the people who hate it and can take that side of the argument. HOWever, when I heard PoE items could be bought with real money I was kind of happy about it because, that means the game has reached a level of success in which people are willing to pay real money for. This is actually a compliment to the game and ads longevity for the most part because buyers will be invested and stick around. Now, you’re thinking, well, I don’t wanna play with wallet warriors… well, to that I have to go back to my first point, too bad, they’re here to stay, so play something else or get used to it (at least until there is a viable solution).
So, are the people that buy things with real money 'cocky' and no fun to play with? (usually not)
Plus, you will never know who they are (if they don’t say and I suspect most wont), and for me the NUMBER 1 important thing for an online game is a large population and a lot of open people to play with (or it may as well be a kick ass offline game). So, if you end up playing with some guy who dropped $25 bucks on a few GCPs but hes a cool guy and fun to play with, to what extend do you “really” care ??
So, before you just hate on real money as an automatic response, think about why a little harder and also remember this world is built on real money and many things are taintedby it, certainly video games are tainted by it. Learning that is part of excepting the world and understanding it.
If you do “hate” real money, maybe you can explain why a bit past the common arguments which seem to quite simply stem from “its unfair.” Any real well thought out arguments from a “players perspective?”
And to GGG, any opinion you have on the matter would be nice. Its prolly here to stay to effect your game.
Last edited by Stcecil on Mar 18, 2013, 4:48:54 AM
Posted by
Stcecil
on Mar 18, 2013, 4:34:27 AM
The problem is inflation...
Once some dickwads with $1,000 to throw away decide to buy currency, they start overpaying for everything because they want to win that item NOW (the same mentality that lad them to purchase items in the first place).
Suddenly a 6L is 10 exalted, 20 exalted...
Ideally the people with vast wealth are those high level players who already have the gear they need, and spend their wealth in game, consuming it as intended.
Once everyone with Dad's credit card can buy orbs, that falls apart, and we end up in loony tunes land, where P2W players gloat over their awesome gear...they bought yesteday...
That's why it matters
Posted by
Yxalitis
on Mar 18, 2013, 5:53:00 AM
I believe people should spend their money as they see fit. I say this as someone 'poor' (in a first-world sense) enough to have done some serious hand-wringing over buying the cheapest kiwi pack available. But I had to. A few more days of Raman noodles for dinner was worth it.
That being said, I hope there is NEVER legitimized in-game real money trading in PoE.
Whether it truly had an effect on drops in D3 is arguable, but to me it seems quite likely. I would hate for that type of suspicion/accusation to be levied toward GGG.
I'm not even a big fan of in-game auction houses either, but the rumored public stash tab seems like a decent idea so far.
As far as the people themselves? Don't know any. Few do unless, as you said, the player announces it. Don't really care either.
But I can see this as a potential problem in PvP. But, if drops are truly controlled by RNG, and not some nefarious algorithm linked to an RMAH, top 'legit' players should be able to hang with the wallet-warriors.
Unethical as it may be in many cases, unfortunately it's here to stay. Trying to contain it (bans, etc.) and keeping it out of the 'legitimate' game is about all that can be done.
<edit>
Didn't even think about the inflation thing. Good point.
Posted by
shizack
on Mar 18, 2013, 5:58:46 AM
I simply dont see the fun in buying items with real money. To me playing with guys that buy 'imaginary items' with real life money feels like playing 'Connect Four' while letting them buy your next step for some bucks....
Posted by
kapitankapusta
on Mar 18, 2013, 5:58:57 AM
I really don't see the point of this thread.
The pen is mightier than the sword, yet it is more permanent than a pencil.
Posted by
xxxmetalgearxxx
on Mar 18, 2013, 6:06:31 AM
I'll bite.
Just because a problem has been around a long time and no one has found a solution to it, it doesn't mean that people should stop complaining about it or acknowledging as a fucking bummer.
Your argument on why RMT might be a positive thing is a bit up in the air.
Most normal, healthy people, won't see buying virtual items with real cash as an 'investment'. It's just the same as buying gadgets you don't really need or stuff that's somewhat of a luxury and that you get just because you can. Personally, I've spent 300+ dollars on an old F2P MMORPG buying stuff from a dude in Philippines and a couple of weeks later, when I realized I'd have to spend a lot more to beat the big spenders, I just quit. No regrets. It was money I didn't really need or had anything better to spend it on. There's also the view that if people have access to end game gear and leveling services through cash, their effective playtime until they have nothing to do in the game gets cut significantly, since most of the game revolves around grinding XP and loot.
Secondly, 'get used to it' it's not really a great approach, either. Again, just because it exists it doesn't mean that everyone has to put up with it.
Then there's the quantification of the problem. A cool dude spending chump change on 3 GCP? Hey, no biggie. What happens when you decide to partake on some future competitive aspect, like cutthroat leagues or reward-based PvP and you get to meet the not-so-cool dude that spent thousands of bucks on building a 1-shot nightmare?
I don't know about fair per se, but RMT adds another RNG variable to a game that has more than enough of that: your financial situation. How rich or poor you are in real life should have no place in a videogame among other areas of life.
In closing, I don't think witchhunting RMTers is gonna solve anything. It's bringing an umbrella to a tsunami. Trying to get a piece of the action like D3 did is a terrible approach as well.
I believe the solution to be in designing game and itemization mechanics that render RMTing immediately advantageous but obsolete in the medium to long term. WoW comes to mind as a good example. The problem with RMT in PoE as it is right now is that there's no balance between the grind a 'legit' player goes through and the benefits that RMT provide.
Last edited by dndallasta on Mar 18, 2013, 6:11:28 AM
Posted by
dndallasta
on Mar 18, 2013, 6:08:20 AM
I posted this on the D3 forums ages ago, same applies here:
...it takes a devastating lack of life-priorities to spend a large sum of money on a virtual commodity totally contained within the confines of another commodity that cost far less.
An item explicitly stated as never actually belonging to you, to which you have no rights, except as grudgingly granted by the game publishers.
An item which can be deleted, banned, changed, modified, or made worthless by changes to the balance or stats of the item.
And yet, we see amulets sold for 1.6 billion gold, or $800 real actual dollars.
A weeks income for a lot of people..on one set of imaginary pixels that give a moderate increase in the ability to kill different types of pixels, in a game.
But that's the game we have, and whatever I may say or think, nothing will stop people spending enough money to feed a family for a fortnight on some in-game item.
Sorry, I find that sad, and pathetic.
Thank you for reading...
Posted by
Yxalitis
on Mar 18, 2013, 6:08:36 AM
'
I posted this on the D3 forums ages ago, same applies here:
...it takes a devastating lack of life-priorities to spend a large sum of money on a virtual commodity totally contained within the confines of another commodity that cost far less.
An item explicitly stated as never actually belonging to you, to which you have no rights, except as grudgingly granted by the game publishers.
An item which can be deleted, banned, changed, modified, or made worthless by changes to the balance or stats of the item.
And yet, we see amulets sold for 1.6 billion gold, or $800 real actual dollars.
A weeks income for a lot of people..on one set of imaginary pixels that give a moderate increase in the ability to kill different types of pixels, in a game.
But that's the game we have, and whatever I may say or think, nothing will stop people spending enough money to feed a family for a fortnight on some in-game item.
Sorry, I find that sad, and pathetic.
Thank you for reading...

Can't say I disagree, but I'm trying to decide if my Diamond Kiwi, which is a virtual commodity totally contained within the confines of another commodity that cost far less (the game itself is free, after all) falls under this.
Or if you silver kiwi does.
If not, perhaps it'd be best to stipulate that you're speaking specifically of in-game items that have some impact on the game itself. This is implicit in your 'made worthless by changes to the balance or stats' given that the kiwi is already worthless in that regard.
So if we're talking purely cosmetically, which is more tragic, I wonder: $100 for a little bird that does nothing in-game, or $100 for a costume for a character in a game? Because until I found PoE/GGG, I would have laughed myself stupid at the thought of paying that much money for a character's costume, even in a free to play game.
What's the difference though? This is, of course, hypothetical: we didn't really do it for the kiwi, we did it to support GGG. Perhaps I felt no need to support, say, gPotato, even though they also offered their game for free and relied on a cash shop for income.
...And here's where I can surprise even myself and realise why this is all totally on-topic: that other game also had blatant pay to win items in its cash shop. The game got some money out of me but never on a $100 item that did NOTHING, let alone a $1000 one.
Do not mistake me for a troll. I am a bridge. Walk all over me but don't take the passages I grant for granted. You might find yourself floundering without them.
If I've been probated I can't answer messages; contact 'The_Scourge' on reddit.
Posted by
Foreverhappychan
on Mar 18, 2013, 6:26:51 AM
Well, lotsa great responses. And, good points were made. Now, first off let me address the 'why talk about this?' To me, a) thats what forums are for, to disscuss issues that effect the game and b) when you discuss things, you hear different angles and might think in a way you haven't.
The second common response I would like to address is the 'i don't get why people spend real money for imaginary items.' First of all, money itself isn't a tangible object in most cases and is one in the same with these virtual items. To me 'pixels' and virtual items online are more entertaining that 90% of the other stuff in this world i could spend the money on, so thats very real to me.
dndallasta(sorry i cant quote on my ork laptop, dunno why, its an old piece of junk).
First off, unless there is actually something GGG could do about it, no, people shouldn't whine and complain per se. If it outta the game companies control, you can discuss it and voice your opinion. Whining and complaining is for things GGG (or whoever) has direct control over.
Sure, you're right about get used to it isn't the best approach, to rephraze, there has to be a certain acceptance until something can be done about it and until at least the Devs show they are with us and voice themselves with more insight than 'don't do it, we are against it.' If there is no acceptance on some level, you're just frustrating yourself and making the game less fun for you if you dwell upon it.
And, the one positive thing I mentioned and italiced wasn't a pro per se, i said its nice to see the game getting recognition to the point that ppl are willing to spend RM on it. Which is a good sign to attribute to its popularity.
The main point of my post is hopefully to pull out opinions that have more thought then 'why?' 'i dont see the point?' Which it did, got some good responses ^^
Posted by
Stcecil
on Mar 18, 2013, 6:29:22 AM
Posted by
piscator123
on Mar 18, 2013, 6:32:58 AM

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