Real Life Money Sythe

  1. Real Life Money Scythe Fortnite
  2. Real Life Money Scythe Minecraft
  3. Real Life Money Scythe Mod

In Drankensang 2: The River of Time and its expansion you can find two examples: the Marus War Scythe (which looks more like a real world Polish war scythe and is used as a polearm) and Kazak's weapon of choice. In the latter's case, the scythe itself looks more like a traditional farming tool (curved shaft and handle included), has a smaller.

FFF Group Reaper's Scythe Props Cosplay Replica Weapons Sickle Halloween. 4.5 out of 5 stars. (96) $140.11 FREE shipping. Add to Favorites. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. Scythe-Clover Grab at it quickly, before it's too late! To take a real risk (negative outcome would be painful!). To count one's blessings. Something totally unexpected but nice. The hurt is not that deep, don't take it too seriously! Well-deserved luck. Well-deserved period of untroubled ease after dealing with something rigorously. Interesting question. I am not really for a Scythe movie - in fact, there is not a single boardgame I am really hoping to see on the silver screen. The reason is that I think boardgames have a fundamentally different way of telling ‘story’ than a.

Please note that the examples below are meant to be just that: examples. They are not in any sense exhaustive. Furthermore,they are constructed of individual meanings I myself use. If you use different keywords than I do your own combined meanings will look quite different. Also, what I did not take into account in these examples is the order of the paired cards (which card is left and which right). Lastly, if you want to learn more about how to combine two cards' meanings >> here is an explanation of what works for me.
Sudden and/or painful news; unexpected changes. Change which happens too quickly so it hurts. Something happens extremely quickly with no chance of prevention. Or: to quickly shut down someone's advances/attempts at meddling. To interrupt a message (an attempt to bring news, or change). To act quickly (before it's too late). Pushy person who cuts other's words off or interrupts/disrupts them constantly in other ways.
Grab at it quickly, before it's too late! To take a real risk (negative outcome would be painful!). To count one's blessings. Something totally unexpected but nice. The hurt is not that deep, don't take it too seriously! Well-deserved luck. Well-deserved period of untroubled ease after dealing with something rigorously. To take something urgent not seriously enough.
To cut off ties with someone and leave them behind (or, someone does this to you). Painful (possibly premature) good-bye. To tidy up loose ends before a departure. A sudden departure; a very sudden decision to change something. Unexpected journey. Sudden (painful, disruptive) end of a search or exploration. To cut off the old; to cut off anything and anyone who holds one back. Disrupted journey. Premature end of something which was still moving, changing. An adventure or exploration which might get you hurt.
To discontinue a habit. To settle old scores within the family. To sever some or all family ties. To take stock of which tradition/rules one wants to follow because they're good, and which one wants to discard because they are unproductive. To terminate a lease agreement / lease agreement is terminated. Urgent family matters; something urgent concerning home(life). To tidy up one's home. Efficient plan. To be pulled/pushed away from where we feel comfortable and safe.
Physical wounds or pain; difficult medical treatment or surgery. Amputation. Something one has been doing to one's body is now (or will soon be) taking its toll (or, positively: showing its benefits). To take stock of one's health - medical check-up. Damage to health or energy reserves. Disruption of serenity. To pull the rug out from under someone. To react calmly to sudden/painful experiences.
To eliminate confusion; to tidy up and put an order into anything that is unclear. Unexpected confusion; sudden disorientation. Because something was ended prematurely there now is confusion. To react to a break-up or sudden ending with despair or disorientation. To interrupt at once when there seems to be the slightest misunderstanding. We've caused the confusion or insecurity ourselves. To yank someone out of their despair. To rip the veil off; to drop all pretence. Someone's secrets could be dangerous for us. And for some reason, for me this combination also seems to suggest headaches or even migraines.
To stop being so ambitious; to discontinue a career. To stop before the goal is reached. Disrupted career. To work very hard towards reaching the finish line. Sudden cravings. Binge drinking/eating. A warning: be careful about what you reach for - you might get hurt!
A very sudden or unexpected ending; painful break-up, fatal accident, murder. Premature end. To take stock of one's life in order to decide what one wants to leave behind. A clean break. Cold withdrawal. To put a stop to something with finality. As advice: put an end to [x] right now!
Unexpected visitor or invitation. To put an end to flattery; to cut off compliments. to reap praise or other benefits for something one has done. To be nice in order to get something. Pleasant surprise. To clear something out; to tidy up in order to make things nicer.
Sudden interruption, unexpected end, painful cut. Dangerous disruption. To cut someone off very quickly with no hesitation. To tidy up lose ends in a hurry. Very thorough clean-up. Danger! Deserved hurt.
Imminent danger, threats. Sudden aggression, painful (possibly unexpected) conflicts; to (finally!) own up to something and take responsibility and pay due retribution. To end an abusive relationship or situation. To handle arguments/conflicts by cutting the other person (or their word) off. To hurt someone on purpose. To self-harm in an attempt to get rid of shame or guilt.
To react quickly to danger, to warnings, or to anything that happens suddenly - to be on alert, aware of danger. Worries about something that might end, or worries about getting hurt. Act quickly now and see yourself alright! To cut off somebody's word; to prohibit gossip. To put order in the chaos, to get rid of clutter and junk, to shut off the noise.
Growing danger; growing urgency. Naivety might get you hurt; an injury caused by inexperience. Someone who had to grow up too soon. To break off contact with a child. Hurt child, injured child. Possibly a miscarriage; more fitting: an abortion. Playfulness/curiosity is very suddenly and painfully stopped.
To weigh the risk(s) carefully. If something is not good for you, cut it off! Inconsideration, ruthlessness. To be careful not to get hurt. To put an sudden, strict end to something in self-defence. To hurt someone else in self-defence / someone defends themselves in a way which hurts you. Self-defence or self-care is cut off (hindered). The benefits of proper self-care / the consequences of selfish behaviour. Self-inflicted pain. To pull oneself together.
To discontinue a dominant habit. To break away from a dominant parent, teacher, partner, or boss. To radically stop trying to influence something. Parents' divorce. To harvest (hoard, pile up things, earn and save money) now, as a cushion for hard times. Powerful sense of urgency. To put every ounce of strength into finishing something now. To end something in order to protect (yourself or others). To put things in order so as to provide/set direction for the future, e.g. to make a will.
To take stock: which of one's dreams have been fulfilled so far, which does one still want to try and fulfil, and which should be given up on? To discontinue wishful thinking. Painful confrontation with bland reality. Sudden loss of hope. Interruption of daydreams. To cut down on what we believe the ideal is. To discontinue something old in the hope of gaining something new which is more meaningful. A deeply meaningful cut or break-up. To find deeper meaning in having been emotionally hurt or physically injured.
Disruption of a transformation process. Ongoing process is cut short. Unexpected, sudden, painful longing. Painful longing to be or do something else. A cut, break-up, or injury, which causes profound transformation within oneself. Even if something has ended prematurely we eventually have to let go and move on in whatever direction now feels right to us. To move on from a painful experience. Recurring injury or hurt. Getting hurt is inevitable. The natural cycle of sowing and harvesting (metaphorically speaking). The attempt to return to something (or someone!) that was cut off. When we are on the threshold to something new it's important to take stock, settle old scores, settle accounts with our past, before we actually take the step across the threshold.
To discontinue (or disallow) overly devote behaviour. To stop following someone or something. To cut off a friend, or to be cut off by a friend. Dogged efficiency. To stay 'loyal' to breaking a (bad) habit. Deserved loyalty. to reap friendship. Help with cutting something or someone off. Abrupt, harsh treatment of someone who is just trying to be friendly. The wish to stay friends after a break-up.
To cut off others emotionally. No more contact. A very unemotional, clear, rational act or decision. Highest efficiency. Efficiency through rationality. Rational way of putting an end to something; or, it's rational to discontinue something. Painful loneliness. Painful loss of pride or dignity. Disciplined clean-up. To stop letting something or someone have authority over you. To cut off (to lose) a position of authority. To rise above an injury. To react with dignity to an inflicted hurt.
To shut out the public; to discontinue involvement in social networks; hurtful experiences with the public, harsh public opinion. Efficiency through networking. Efficient network. To present oneself as efficient. To make a break-up public. Public announcement of a cut/of putting an end to something. Public pain/hurt. Sudden, unexpected publicity. Well-deserved public opinion. No more publicity.
To break the silence. To suddenly start moving again. To make a painful decisions unemotionally, coldly. A very difficult act of severance. For a long time nothing happens - but then it will happen extremely quickly. To be surprised by the suddenness of something after a long period of standstill. In order to get things moving again you have to be quick, not hesitate even a bit, and maybe risk pain (a tear off the band-aid quickly situation). To get over something.
Hurt caused by a choice. Very fast decision making. Unexpected choice; sudden and maybe dangerous freedom. Interruption of decision making process or deliberations in general. To take stock of what one's alternatives are. To eliminate one or several alternatives. Urgency: Don't wait any longer with making a decision! Free will /freedom of choice is taken away.
To have a good look at what's going wrong. To discontinue unhealthy habits. Self-caused negativity; to reap negativity. Something or someone is taking away from what one is due. Be careful: theft/corruption/blackmailing is going on! To get rid of corruption/dirt. To clean up, literally. Sudden or painful loss. Something is cut away sneakily, behind one's back. Low efficiency; dwindling efficiency.
Heartache. Sudden end of a romantic relationship; divorce. To cut oneself off from one's own tender feelings. To take stock of one's feelings for someone - are they appropriate, justified, or should they be discontinued? Act now, or it'll be too late for love / reconciliation! to reap love / tenderness / forgiveness. To come clean about one's loving feelings. To discontinue something in a kind, compassionate way. To react with compassion to hurt / injury. To care for someone who is (physically or emotionally) wounded. Your softness might get you hurt! A dangerous infatuation. Divorcee.
To break a promise, breach a contract, discontinue a commitment, sever ties. Divorce, break-up. To stipulate a severance contractually. An agreement to end something. to reap as benefit of one's efforts a committed relationship/a formal contract. Commitment to tidying up. To take stock of a relationship: which bits are good/bad, productive/unproductive, worthy of continuing and which not? Sharing the work makes it more efficient.
Knowledge about danger and risk. Painful truth; to be hurt by the truth. To learn something suddenly or unexpectedly. To take stock of what one knows. Final exam. Education or learning process is interrupted / ends prematurely.
To stop communicating. To cut someone's word off; to get interrupted. Interrupted communication. A conversation which ends prematurely. Extremely to the point (even harsh, curt) conversation. To not beat about the bush but make things very clear ('tidy'). To wrap up an argument. To sum things up (for someone else); to state clearly what's what. To inform someone about a conclusion one has made / to be informed about a final result. Letter of resignation, final exam, divorce papers, suicide note.
Scythe-Man (a)
Man who is: efficient, blunt, does unexpected or hurtful things. Man who has cut you off. A male ex-partner. Divorcee. To cut off or hurt a man. Man reaps what he has sown. To get what you deserve from a man. To tie up lose ends or settle scores with a man. Man cleans up. Man with a sharp tongue /who can hurt you.
Scythe-Woman (a)
Woman who is: efficient, blunt, does unexpected or hurtful things. Woman who has cut you off. A female ex-partner. Divorcee. To cut off or hurt a woman. Woman reaps what she has sown. To get what you deserve from a woman. To tie up lose ends or settle scores with a woman. Woman cleans up. Woman with a sharp tongue /who can hurt you.
Scythe-Man (b)
Man who is: efficient, blunt, does unexpected or hurtful things. Man who has cut you off. A male ex-partner. Divorcee. To cut off or hurt a man. Man reaps what he has sown. To get what you deserve from a man. To tie up lose ends or settle scores with a man. Man cleans up. Man with a sharp tongue /who can hurt you.
Scythe-Woman (b)
Woman who is: efficient, blunt, does unexpected or hurtful things. Woman who has cut you off. A female ex-partner. Divorcee. To cut off or hurt a woman. Woman reaps what she has sown. To get what you deserve from a woman. To tie up lose ends or settle scores with a woman. Woman cleans up. Woman with a sharp tongue /who can hurt you.
Dangerous (possibly harm-causing) handling of sensual pleasures; to get hurt in a sexual relationship. Sex injury. to reap pleasure only when you've put in the effort to gain experience first. To suddenly lose a passion. To stop having sex. To end a sexual relationship. A long process comes to a sudden, maybe premature end. To have to deal with the self-inflicted consequences of gluttony (e.g. ill health) or risky sexual behaviour (e.g. sexually transmitted diseases).
To radically, strictly, stop doing something for moral reasons. To clean something, to tidy up. A very thorough cleanup in a metaphorical sense. Virtues like orderliness and promptitude. The virtue of justice (because of the 'you reap what you sow' aspect of the Scythe). To be so frugal there's hardly anything left; painful abstinence. To forgo something bad, to renounce something which is wrong. It's urgent - you need to do the right thing now!
to reap happiness. Joy about a good harvest (metaphorically speaking). The fun is over suddenly. Interrupted enjoyments. It's time to be serious! Killjoy. Cutting away unnecessary things, cleaning up, leads to ease, makes it possible to lighten up. To clear something up. To cut off anything which isn't conducive to one's happiness (or, less productively, to one's ease). Sudden end of confidence.
To stop moaning. Interrupted sleep/rest/quiet. To wake up suddenly in a figurative sense: to become conscious of something suddenly and painfully. Deep hurt; emotional hurt. to reap neediness/fear. To stop being so needy. To take stock of one's emotional state. To make sleep more efficient (e.g. through proper sleep hygiene). Rest is urgently needed, now! To deserve rest. Something rips right down to the core. A rift which goes deep.
To leave oneself open to injury. Cleaning up (metaphorically speaking) will lead to the solution, to relief. To accept the consequences. to reap acceptance. To withdraw one's consent. Willing interruptions; to be open for putting an end to something. Efficient problem solving.
To balance one's accounts; to settle financial affairs; to do one's tax return. To take stock: what do you have, what do you need, what can you spare? To part with money or possessions. Well-deserved profit. To cut away that which is too much.
To end the status quo; to cut off one's fetters; to abruptly untangle oneself from restraints. To break off a relationship with someone who wants a long-term commitment. Sudden end/change of routine. Unexpected, sudden stop. To take stock of the status quo. Well-deserved or self-caused hold-up/break/residence/boring routine etc.
Something that very suddenly and maybe painfully challenges one's strongest beliefs. It's your responsibility to put a stop to X! Sharp, unexpected pain. To cut away a burden. To discontinue something out of a feeling of duty. Self-inflicted suffering. To take stock of one's life - of the good/bad things, of its purpose etc. Burdensome efficiency; pressure to be efficient.
Scythe - Wild Card
To put an end to question marks; to cut off something (or someone) that is indeterminable. Question mark concerning what we will reap. Not yet ready to be harvested. A cut that hasn't happened yet. Still attached - yet. Yet untidy or cluttered. Yet inefficient. A question mark that comes up very suddenly and possibly unexpectedly. A (possibly genderqueer) person with the attributes of the Scythe (see the Scythe's keywords).

Go To

'The ashes from the first Great War still darken the snow in 1920s Europa. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. With characters from five factions converging onto a small but highly desired swath of land, who will gain fame and fortune by establishing their empire as the leader of Eastern Europa?'

Scythe is a 2016 board game published by Stonemaier Games, designed by Jamey Stegmaier and with art by Jakub Rozalski. Each player represents a faction of Europa, a fictional version of Europe that is trying to rebuild itself after World War I, set in the alternate reality of 1920+. The factions consist of leaders (and their Loyal Animal Companion), workers, and four giant mechs.

Besides its fantastic artwork, Scythe is known for its incredibly successful Kickstarter campaign that raised $1.8 million dollars.

Three Expansion Packs have also been released:

  • Invaders From Afar adds two new factions: Albion and Togawa.
  • The Wind Gambit adds airships, as well as resolutions which add variance to the way the game ends.
  • The Rise of Fenris adds a campaign of eight scenarios that introduce new rules modules, as well as a cooperative mode.

Real Life Money Scythe Fortnite

In addition, several minor expansion and a spin-off has been released:

Real Life Money Sythe
  • Scythe Encounters adds 32 new encounter cards designed by fans of the game.
  • Scythe Modular Board allows players to construct random boards to play on.
  • My Little Scythe is a family-friendly remake that began life as a fan-made print-and-play game. It has received an Expansion Pack of its own:
    • Pie in the Sky adds new mechanics revolving around the Airship Kai, giving each Kingdom a unique ability.

The Real-Time Strategy game Iron Harvest takes place in the same setting.

Scythe contains examples of:

Real Life Money Scythe Minecraft

  • 4X:
    • X-plore is played lightly since the map is known from the start, even when random. The 'goodie hut' makes an appearance as encounter cards though, encouraging exploration, and the Factory is potentially the biggest goodie hut on the board.
    • X-pand and X-ploit are core parts of the experience, since territory has a direct impact on your final score, and resources are required to build up your efficiency and power.
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    • X-terminate is also played lightly - simply rolling over your opponent's territory will kill your reputation with the locals, and advance the ending, so there is a balancing act of deciding when starting a fight is worth it.
  • Action Pet: All of the leaders have an animal companion that accompanies them on their adventures of conquest. All of them are large, apex predators (with the exception of one), so it’s difficult to believe that they wouldn’t take part in the action as well.
  • Adventure-Friendly World: The faction leaders can discover encounters while they explore the board, giving them choices that will reward them depending on their actions.
  • All Animals Are Domesticated: Bears, wolves, eagles, and tigers make great pets. At least you can argue that the dire wolves here are bred for domestication.
  • All There in the Manual: The rulebook has shortened blurbs on each of the characters, but a bit more detail on their backstories can be found on the Stonemaier Games website and in the art book. Details on the mech’s designs can also be found on their website.
  • Alternate History: What would happen if Europe had mechs as early as World War I?
  • Alternate Techline: Gargantuan mechs wander the land right after World War I.
  • Badass Beard: All of the male leaders rock some impressive facial hair, especially Bjorn.
  • Bold Explorer: All of the characters are specifically chosen by their factions to explore the land around The Factory. Anna and Bjorn, specifically, are noted for spending a lot of their time traveling with their animal companions.
  • Clockwork Creature: Some of the artwork shows smaller animal-like machines wandering the land aimlessly and without human direction.
  • Competitive Balance: The factions each have their own special abilities, and more abilities unlock every time they build a mech. The player mats are different from each other and are randomly distributed, giving everyone separate but balanced stats.
  • Cool Pet: Would you like a tiger or bear at your side?
  • Didn't Think This Through: As stars only partially contribute to scoring, it is very possible to end the game by putting your sixth star out without realizing that you aren't going to score as much as somebody else. There's even an achievement for this!
  • Diesel Punk: Takes place in an expy of Europe during the 1920s, where oil and metal are necessary resources to build and maintain technology far larger and more elaborate than what was actually made during that time period.
  • Double Meaning: A scythe is a farming tool for reaping grain and associated with death and The Grim Reaper. The game is simultaneously about building a domestic economy while projecting war forces to claim territory. The video game Iron Harvest retains this dual theme in the title.
  • Euro Game: Resource management, no player elimination, winning by victory points (money), little luck, and skill and choice playing a large part make definitely makes this a Euro Game.
  • Fantasy Counterpart Culture: In spades. Scythe takes place in the world of Europa, where five nations vie for territorial control of The Factory. The nations in question include Saxony (Germany), the Nordic Kingdom (Norway), Polania (Poland), Rusviet (Russia), and Crimea. Interestingly, the Crimean faction is based on the Tartars and the Crimean Khanate, which no longer existed by that time. The expansions includes two new nations, Albion (Great Britain), and Togawa (Japan).
    • The backstory for each faction in the manuals is much more in depth and reveals just how wildly different the world of Scythe is from our own. The Rusviet Union is apparently still ruled by a Tsar, albiet one heavily reigned in by the will of the people. Saxony is Germany if it was unified by the nominal princedom of Saxony-Goethburg, rather than Prussia. Apparently the Scottish highlands are in the south of England, which is still known as Albion here.
  • For the Evulz: Some of the evil options on encounter cards can be hilariously petty:
    Convince the soldier that reindeer aren't real
  • Historical Domain Character: Why hello Nikola Tesla, I didn’t see you there building tremendous mechanical miracles and monstrosities.
  • Humongous Mecha: Some mechs reach the size of elephants, and some are much, much larger.
  • Inexplicable Treasure Chests: Subverted with the encounter tokens. Instead of randomly finding bonuses scattered about the board, characters discover random encounters (along with a gorgeous picture) and can pick which bonus they want.
  • Karma Meter: The popularity track is used as a resource, and the higher it is, the more points you receive for end-game scoring. Popularity is always given for choosing the first choice on an encounter card (the “helpful” choice) and popularity is always lost when taking the last choice (the “aggressive” or “evil” choices). Popularity is also lost for forcing your opponent’s workers off their land.
  • Mad Scientist: Hard not to have that when a fictional version of Tesla is around.
  • Mundane Fantastic: Several pieces of artwork show farmers and aristocrats working and relaxing around robots and mechs as if they were part of the landscape.
  • National Animal Stereotypes: Averted. The bear is a companion of the Polania leader, as opposed to the Rusviet leader (who has a tiger). Saxony has wolves instead of an eagle. Instead of reindeer, the Nordic Kingdom’s leader has a muskox. Togawa’s leader has a monkey, which is a less frequently used national animal, and Albion’s leader has a boar as opposed to a lion or other more recognizable animal stereotypenote .
  • Obvious Rule Patch:
    • The Rusviet Union's 'Relentless' faction ability (ignore the 'no identical actions on successive turns' rule) can completely break the game if it's combined with the 'Industrial' doctrine: by exploiting 'Relentless' and a nearby oil reserve to rush workers and the mech speed upgrade out at the start of the game, the Rusviets can quickly obtain four stars with little chance of reprisal. As a result, Rusviet/Industrial is the only faction combination that is outlawed by the FAQ.
    • Similarly, the Crimean Khanate & Patriotic combo was banned for allowing victories in as few as 15 turns.
  • Tabletop Game A.I.: The Automa supplement replaces one human player with an algorithm that plays by simplified rules and uses a deck of specialized cards to randomize its actions.
  • Tunnel Network: The six spaces that ring a space outside The Factory create an interconnecting series of tunnels that can get players to any side of the board. Each faction also possesses a mine they can build that will give them their own personal access to the tunnels.
  • Unusual Pets for Unusual People: The factions require powerful personalities to lead their nations to victory. It just so happens that all of these personalities have been paired with unique animals.
  • Variable Player Goals: The game ends when any player completes 6 of the possible 10 goals. These include winning up to two combats, reaching the highest level of popularity or power, deploying all of your mechs, or completing one of two secret objectives. This allows players to attempt different strategies.
  • Walking Tank: Interestingly, there appear to be no actual tanks present in the world of Scythe. But there are plenty of mechs. In particular, Saxony mechs are the most heavily based on real life tanks, resembling a Panzer II with legs.
  • Worker Unit: Each faction starts with two meeples used for collecting resources. More can be produced, and getting all of them on the field will net you one of the stars needed for victory. Each of the different faction’s meeples have slightly different hats to add to the flavor.
  • You Require More Vespene Gas: You’ll need to collect wood for structures, food for recruits, metal for mechs, and oil for upgrades. And don’t forget to produce more workers to collect those resources!

Real Life Money Scythe Mod